STHE SILVERPINE SOCIETYMODERN WOW · KNOW THE DARK. DEFEND AZEROTH.

CAMPAIGN ACCESS

Abram’s Aces

A Society strike team that keeps northern Lordaeron safe from Void incursions, undead, rogue fey, warped beasts, and the people who profit from them.

Explore the campaign premise and themes below. Recaps and current developments open when the storyteller approves your place.

The story

Abram’s Aces began around survivors of the Trial of the Long Night, but the Aces are not a mutants-only unit. Membership now includes ordinary Society investigators, soldiers, scholars, healers, and hunters willing to stand against the Void.

Some members carry visible mutations or stranger changes. Others do not. What makes someone an Ace is the work: learning what a threat is, protecting people from it, and deciding what can be saved before reaching for the blade.

The campaign has Witcher and ranger-company influences. Contracts begin as monster problems, but the answer is rarely as simple as killing the creature in front of the party.

Recurring themes

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